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    • Call Of Duty Black Ops II Update

      A new update is available on steam today addressing some issues PC users are having. Familiarize yourself with the new patch notes and hope to see you in game. Click Read more to view the new changes.




      Multiplayer Issues Addressed



        • Addressed an issue where Players were able to copy other Players’ emblems.
        • Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
        • Players are no longer able to stand on invisible collision near the crane in Uplink.
        • Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
        • Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
        • Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.



        • Fixed an issue where placeholder text was displaying on combat record


      • TranZit
        • Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
        • Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.


      • Die Rise
        • Leapers no longer become stuck in the main elevator shaft.


      • Buried
        • The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
        • Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
        • Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
        • Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
        • Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
        • Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
        • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
        • Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
        • Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.
        • Fixed graphic issues with players using FOV above 65.